Character Animation with Poser Pro

Character Animation with Poser® Pro by Larry Mitchell
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Poser is a digital stage that gives you full creative control. Work with 3D figures for any project requiring rendered images or animated video.

The Premier 3D Rendering and Animation Software

The Poser Pro Poser Pro Poser is an ecosystem full of ready-to-pose 3D human figures, hair, clothing, props, scenery, lighting and cameras you need to bring your stories, dreams and fantasies of all genres to life. From historic to contemporary, sci-fi to fantasy, Poser is the 3D graphics software tool used by studios and hobbyists alike. The first thing that bothers me about the book is that your first animation is a walk.

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A walk is pretty much the hardest thing in computer animation due to one simple reason: we see hundreds of people walking on a daily basis, thus making it really easy to spot any minor mistake in a walk. The first walk exercise is done using the Walk Designer, but the next one is a hand-animated walk cycle.

The exercises following are about running, walking on a non-straight line, walking up and down the stairs, and avoiding objects. The book includes a disc with all the scene files used in all of the exercises, as well as the video references. However, it is also important to record your own video references, something the author explains very well.

Poser Pro includes Poser Fusion , a plug-in that allows you to load your Poser documents into almost any host application. However, I think the book could use a few more exercises related to weight pushing and pulling, lifting and putting down objects and acting. Still, the book should serve well to give you your first steps in the world of animation.

Sergio Aris Rosa [nemirc] , is Sr. Sergio discusses on computer graphics software, animation techniques, and technology. He also hosts interviews with professionals in the animation and cinematography fields.

3D Real animation with poser

Please note: If you find the color of the text hard to read, please click on "Printer-friendly" and black text will appear on a white background. It is easy to follow and pact full of information that is hard to find elsewhere in any one publication.

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My only complaint was that it took almost a year to the day for it to be delivered after I had first ordered it. Well I guess it was worth the wait.

I've been trying to decide on whether I want to buy this book. Your review was very helpful.

Review: Poser Pro 11

I am still not sure I want to make the investment but now I know what to expect if I do. No book is perfect. Now I have to decide if the parts it does well are worth the price. Right now I am inclined to buy it simply for the basics it provides.

Poser 3D Character Art and Animation Software

Character Animation with Poser Pro (Graphics Series): Computer Science Books @ onlausenpo.ml Editorial Reviews. Review. Ch 1 Principles of Animation Ch 2 Advanced Poser figure posing and textures Ch 3 Working with Props Ch 4 Basic Poser Character .

Skills in software start with developing a method. Poser Pro 11 comes with many new features and tweaks, including Smooth Translation of Joints, adaptive rigging, area lights, volumetric materials and caustics, subdivision morph targets, metrics and an FBX exporter. Alas, the SuperFly implementation could have benefited from a little less reverence and a little more functionality. This is because Smith Micro — makers of all things Poser — are very loyal to Poser's original, iconic, late 90s MetaCreations interface and workflow. This could be the reason why the Advanced Material Room has not been modified much to facilitate Cycle's many nodes with features commonly found in a node-based environment, like grouping, zooming, and tidying functionality.

Instead, you navigate via a horizontal and vertical slider, no matter how many nodes you have in the room. In addition, the renderer is not as fast as iRay and Reality, and its settings can be confusing, especially for many of the ready-to-render novices Poser caters to. Even though render speed will always depend on CPU, GPU, the amount of content in your scene, and its various shaders, a CPU SuperFly render of a glass, wine, five lights and a backdrop should not take over 12 hours to render on super high settings with caustics.

If you're not aware of this, you can get into some very long render times indeed.